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Starcraft remastered minimum requirements
Starcraft remastered minimum requirements








Burrow Īs a support unit, burrowing keeps the defiler out of harm's way while its energy recharges. The ability should be targeted on cheap units, like zerglings, but cannot be used on larva. It is especially useful against the protoss because their HP cannot be restored.ĭefensive lines and other enemy concentrations may be softened up with Plague prior to an assault.Ĭonsume kills a zerg unit and restores 50 energy to the defiler. Plague does not affect shields damage is applied directly to the hit points underneath. It inflicts up to 295 damage, to a minimum of 1, over time to each affect unit.

starcraft remastered minimum requirements

Plague has a smaller area-of-effect than Dark Swarm. Units outside the cloud may still be hit from ranged attacks originating from inside the cloud.ĭark Swarm may be used to cover the advance and attack of melee attackers, or shelter ranged attackers from return ranged fire. Lurker, firebat, and reaver attacks are not affected by the cloud.

starcraft remastered minimum requirements

Units under the cloud may still be damaged from splash effects. Using multiple defilers makes it easier to manage the simultaneous deployment of Dark Swarm and Plague.ĭark Swarm casts a cloud over an area which prevents both friendly and enemy units (but not structures) under the cloud from taking damage from ranged attacks. It has no direct attack and is slower than other zerg ground units it is a support/harassment unit.

starcraft remastered minimum requirements

Defilers become available to the player in the campaign with the mission " The Culling" in Episode II and " The Kel-Morian Combine" in Episode VI.










Starcraft remastered minimum requirements